![]() Supported Font formats are TrueType Fonts (.ttf files) and OpenType Fonts (.otf files). To add a font to your project you need to place the font file in your Assets folder. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. A GameObject can contain any number of components. Fonts can be created or imported for use in the Text Mesh Component A functional part of a GameObject.
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